DD.DDM
(
)
(
)
{Boolean}
{Drag}
{Object}
{String}
{Object}
{Array}
{Boolean}
{Array}
- Number
- Number
- String
- String
- Number
void
clearCache
(
)
Object or Array
getBestMatch
(
drops
,
all
)
drops
<Array>
An Array of drops to scan for the best match.
all
<Boolean>
If present, it returns an Array. First item is best match, second is an Array of the other items in the original Array.
void
getDelegate
(
)
Object
getDrag
(
node
)
node
<String/Object>
The Node instance or Selector string to check for a valid Drag Object
Object
getDrop
(
node
)
node
<String/Object>
The Node instance or Selector string to check for a valid Drop Object
Node
getNode
(
n
)
n
<Node/Object/String>
The node to resolve.
Boolean
isOverTarget
(
drop
)
drop
<Object>
The drop to check against
void
regDelegate
(
)
Self
stopDrag
(
)
Node
swapNode
(
n1
,
n2
)
n1
<Node>
The first node to swap
n2
<Node>
The first node to swap
Node
swapPosition
(
n1
,
n2
)
n1
<Node>
The first node to swap
n2
<Node>
The first node to swap
void
syncActiveShims
(
force
)
force
<Boolean>
Resize/sync all Targets.
clickPixelThreshChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
clickTimeThreshChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
ddm:end
(
)
ddm:start
(
)
dragCursorChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
dragModeChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
throttleTimeChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added: