Anim
(
)
(
)
static object
static object
static object
static object
static object
static object
- String
- NUM
- Function
- Object
supports any unit, provided it matches the "to" (or default)
unit (e.g. "{width: 10em', color: 'rgb(0, 0 0)', borderColor: '#ccc'}".
If using the default ('px' for length-based units), the unit may be omitted (
(e.g. "{width: 100}, borderColor: 'ccc'}", which defaults to pixels
and hex, respectively).
- Int
- Node
- Object
supports any unit, provided it matches the "from" (or default)
unit (e.g. "{width: '50%', color: 'red', borderColor: '#ccc'}".
If using the default ('px' for length-based units), the unit may be omitted (
(e.g. "{width: 100}, borderColor: 'ccc'}", which defaults to pixels
and hex, respectively).
static
Array
getBezier
(
points
,
t
)
points
<Array>
An array containing Bezier points
t
<Number>
A number between 0 and 1 which is the basis for determining current position
Array
static
void
pause
(
)
static
void
run
(
)
static
void
stop
(
)
directionChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
durationChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
easingChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
elapsedTimeChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
end
(
ev
)
ev<Event>
The end event.
fromChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
iteration
(
ev
)
ev<Event>
The iteration event.
iterationCountChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
iterationsChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
nodeChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
pause
(
ev
)
ev<Event>
The pause event.
pausedChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
resume
(
ev
)
ev<Event>
The pause event.
reverseChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
runningChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
start
(
ev
)
ev<Event>
The start event.
startTimeChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
toChange
(
event
)
event<Event.Facade>
An Event Facade object with the following attribute specific properties added:
tween
(
ev
)
ev<Event>
The tween event.